![]() I forget to throttle it down before I jettison it, and of course, it keeps the lander on top of it. Seeing how far I'd have to drive the thing, I give up and restart again.įorth attempt, I'm on target, but it's getting close and I still have the second stage attached, with fuel. And in my attempt to drive it out, it flips several times. I manage to actually land it intact, but in a crater. Unfortunately, in my attempt to make sure it doesn't land ON my base, I enter in the wrong coordinates, and send it 1/4 of the way around the Mun. Third attempt, I'm going full MechJeb, and just want to land the thing. And sure enough, it flips again, this time sheering off the top half of the rover in an explosion. He can't get in a seat while it thinks he's sliding. Miraculously, I actually catch up and land on the thing, but all Jeb can do is hang on while it rockets down the hill. Within a couple tries, I amazingly get the thing upright again, and it again goes flying down the hill. I switch Kerbals, and jet over to the overturned rover. About halfway there, I noticed that the rover had stopped moving. Being low on jet fuel, he headed to base. I tried ramming the thing over several times with my Kerbal and a jet pack, and finally managed to do so, only for it to fly off down the incline. Hilariously, the lander then managed a perfect touch down. Assuming I was heading for a crash, I popped the rover off, which survived the landing, but flipped over. That problem didn't come up though, as on the final descent, the lander started spinning in a circle, and then banking heavily. Second attempt, I realized that I put the wrong landing gear on, so it was going to land ON the rover. Holy crap, all I want to do is get a rover for my guys to play with on the Mun! Is that so hard? First attempt, I misjudged the fuel needs, and it crashed in crater. On kerbin though, you just need enough trust to get above stall speed. That's why you can't get off the ground on the moon. It's pretty easy to get off the ground with wings due to lift. You have to realize that there are even planes that put propeller blades on the pod, and decouple it from the rest of the ship and fly using the torque from the pod to spin the prop. This one isn't using control surfaces to avoid the infiniglide glitch. ![]() I didn't say it was a reasonable craft, but it is doable. You take the same flight pattern with a few ion drives, extend the solar panels, turn on the ion drives when it leaves atmo, and shut them down, pull in the solar panels, use jets for a bit if you don't make stable orbit in one trip around kerbin.īut you mentioned getting off the ground with ions, which wouldn't happen. The jet only version of it "orbits" at 45km periapsis, ~300km apopapsis. I have a ship that easily does orbit with jets and ion engines. It isn't fast, but you can still do it (making sure to get a stable capture would be hard, as would "landing", and you couldn't take off again though). You can get to the moon with ions and jets. ![]() Ions are incredibly weak, are you meaning to say something else? Making a jet that can reach orbit with a minimum of rockets/ion drives is pretty easy, but the moon makes it much tougher if you want to come back. I think ion drives can maybe get you off the ground on Kerbin, but without air, it's pure TWR. You can use ion drives if you're really patient, but you aren't going to get back.
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